sachinBackground: Despite the growing popularity of video games, little is known about the parallels and contrasts that exist between online and offline gamers. The study's goals were to I assess the applicability and measurement invariance of the previously created Problematic Online Gaming Questionnaire (POGQ) in both online and offline gamers, as well as (ii) look at the differences between the two groups. Methods: A total of 1,964 (71 percent male) adolescent video game players were polled about their gaming habits and the POGQ. "Online gamers" were defined as those who played videogames at least occasionally online, while "offline gamers" were defined as those who only played videogames offline. The measurement invariance among online and offline videogame players was confirmed by confirmatory factor analysis. Online gamers were more likely to score higher on overusesachin, according to the multiple indications multiple causes (MIMIC) model.
Gaming
According to a review of data published in American Psychologist, playing video games, even violent shooter games, can help youngsters improve their learning, health, and social skills. The study comes as psychologists and other health professionals continue to dispute the impact of violent media on children and adolescents. A task committee of the American Psychological Association is undertaking a comprehensive evaluation of studies on violence in video games and interactive media, and its conclusions will be released later this year. "Important research has already been conducted for decades on the negative effects of gaming, including addiction, depression, and aggression, and we are certainly not suggesting that this should be ignored," says Isabela Granic, PhD, lead author of the article from Radboud University Nijmegen in the Netherlands. "However, a more balanced view is required to comprehend the influence of video games on the development of children and adol...
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