sachinBackground: Despite the growing popularity of video games, little is known about the parallels and contrasts that exist between online and offline gamers. The study's goals were to I assess the applicability and measurement invariance of the previously created Problematic Online Gaming Questionnaire (POGQ) in both online and offline gamers, as well as (ii) look at the differences between the two groups. Methods: A total of 1,964 (71 percent male) adolescent video game players were polled about their gaming habits and the POGQ. "Online gamers" were defined as those who played videogames at least occasionally online, while "offline gamers" were defined as those who only played videogames offline. The measurement invariance among online and offline videogame players was confirmed by confirmatory factor analysis. Online gamers were more likely to score higher on overusesachin, according to the multiple indications multiple causes (MIMIC) model.


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